
About Me
I am a senior freelance 2D artist with over 30 years of professional experience in animation, illustration, and game art.
I specialize in bringing ideas to life through strong drawing, color, and visual development across different styles and production pipelines.
Throughout my career, I have taken on key roles on selected projects, including working as Lead Colorist at Comicup Studio, contributing to illustration and game projects for Disney, Lego and other companies, including Rovio.
I have also worked as an Animation Supervisor, reviewing animation and providing clear, constructive feedback to ensure production quality and consistency.
In addition, I have designed visual styles and characters for productions at Greetums, a New York–based animation company.
Alongside these projects, I have collaborated with numerous studios and clients across animation, illustration, and game productions for TV, web, and digital media.
I am highly adaptable to different art directions and workflows, with experience across 2D animation pipelines, game asset production, and illustration. I enjoy new challenges and exploring creative opportunities that push the visual and technical boundaries of each project, using tools such as Photoshop, Toon Boom Harmony, Clip Studio, Moho Animation, Adobe Animate, Procreate, and Nomad Sculpt.
I'm always open to new creative projects, so if you want talk about it, drop me a line




Skills
Strong drawing skills, from cartoon to realistic styles
Cleanup and final line work for animation and illustration
Color and rendering for 2D animation and game assets (hand-painted, hard color, and polished renders)
Adaptability to multiple visual styles and art directions
Animation supervision, quality control, and leadership in production pipelines



